A big Cyberpunk 2077 patch is in the works.
CD Projekt is working on a new patch for Cyberpunk 2077 which will address police response, driving, and will add an unstuck feature to the game.
With the police, the patch will decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported.
The team has also added a recon “drone” unit to “create the feeling of the police assessing the situation.”
CDP also examined the driving model on player-focused feedback regarding the speed of the steering. Most complaints came from players using keyboards on PC or on platforms with lower frame rates. Apparently, folks were having trouble with how difficult it was to keep cars on the road.
To combat this, a Steering Sensitivity slider has been added to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
“When experiencing lower frame rates, our cars were harder to control, ” said CD Projekt RED. “We traced this to some code that wasn’t handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS. Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player’s Archer Hella.”
There were also cases when vehicles could get beached or high centered on stuff in Night City, so the team added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right.
The update will also allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities, or personal preferences. Apparently, there was a “neuroprocessor glitch” that caused players to dodge without intending to, so this should fix the issue.
“Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C). It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.”
A release date for the patch was not provided.
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